Whereas developer Double Superb is on the brink of launch its narrative journey title Keeper, the studio can be seemingly engaged on different initiatives, all of that are model new IPs. Throughout Xbox’s Day 1 present at Gamescom 2025, studio head Tim Schafer spoke in regards to the studio engaged on initiatives aside from Keeper.
Schafer additionally famous that not one of the new titles can be sequels to older Double Superb video games, saying that engaged on Psychonauts 2 resulted in “conserving us tremendous for sequels for some time”. This additionally signifies that Brutal Legend will doubtless not be getting a sequel any time quickly.
“Properly, I’m right here to announce proper now…that we’re making different video games too,” Schafer stated (transcription through Home windows Central). “We have now a number of video games happening on the studio, and the factor I’ll say is that they’re all model new. They’re all model new IP, we did Psychonauts 2 and that’s conserving us tremendous for sequels for some time.”
Schafer additionally took the possibility to speak about Keeper, and the way the title serves because the singular imaginative and prescient of recreation director Lee Petty. Schafer spoke about Petty having “fascinating tastes” which vary from The Darkish Crystal to movies impressed by Cronenberg in addition to surrealist painters. This, Schafer believes, will end in a recreation the place gamers will expertise unusual issues.
Keeper was first introduced all the best way again in June. The narrative journey recreation will put gamers answerable for an odd lighthouse that has discovered itself with the ability to stroll. The sport will largely revolve round exploring the world and fixing environmental puzzles with the assistance of the lighthouse’s pal, a hen named Twig.
The puzzles in Keeper will revolve across the lighthouse and Twig every with the ability to do solely particular issues, and thus having to work collectively to make it by the world. Over the course of the title, this results in the 2 fostering an unlikely friendship, all of this taking place with out a single phrase of spoken or written dialogue.
Extra particulars about Keeper have been revealed earlier this week courtesy of an Xbox Wire interview of Petty. On this interview, Petty spoke about how Keeper has been designed to get gamers to “embrace the sudden” as they frolicked within the unusual world.
“A key tenet of this recreation is the sudden,” defined Petty. “We needed gamers to have the ability to chill out a bit, sit back a bit, and embrace the sudden. So to that finish, there’s some experimentation, however there’s nothing the participant can do to die on this recreation. They’ll’t mess up the expertise. We type of get the participant on board early in order that, when one thing sudden is thrown at them, it’s not a second of panic that they don’t know the right way to get by.”
Petty additionally described Keeper as being an accessible title, with minimal obstacles in the best way in terms of issues like sophisticated management schemes. The title may also characteristic accessibility options, together with remappable controls.
Keeper is being developed for PC and Xbox Sequence X/S, and is slated for launch on October 17 with a price ticket of $29.99. The title may also be out there on Sport Go on day one in all its launch.