As unusual because it sounds, I don’t assume there’s one other developer who’s impressed as many emotions of hype and disappointment over time as Coronary heart Machine. Hyper Mild Drifter, a Zelda-like launched in 2016, immediately made the studio with its lovely wordless narrative, sharp fight, and improbable exploration. Photo voltaic Ash, with its sci-fi platforming and Shadow of the Colossus-style bosses, appeared like a tremendous follow-up however ended up simply nice when it comes to execution. The much less mentioned about Hyper Mild Breakers, the higher.
Nonetheless, it felt like Possessor(s) was a return to kind, providing 2D animated characters in a side-scrolling action-adventure set in a large 3D world. Sadly, regardless of a compelling premise and a few smooth presentation, it additionally stumbles in numerous irritating methods.
The setting is Sanzu Metropolis, lately torn aside by a catastrophe of demonic proportions. A large otherworldly rift has opened, and demons roam the streets, ravaging the residing. Luka, a highschool pupil, is on demise’s door after dropping her legs, however she occurs upon the equally wounded Rhem. Regardless of watching her greatest good friend, Kaz, get killed by a demon, Luka reluctantly varieties a partnership with Rhem, permitting him to own her and heal her wounds.
It isn’t without spending a dime, although, because the participant is tasked with escorting Rhem to the epicenter of the rift so he can return to his residence dimension. Doing that requires accessing a mysterious underground vault belonging to Agradyne, who successfully runs town and produces batteries (three guesses about the place their vitality comes from). You’ll then have to journey to completely different corners of the map and acquire 4 eyeballs belonging to officers possessed by high-ranking demons to pave the way in which ahead.
As typical because the MacGuffin search feels, Possessor(s) does a reasonably respectable job of not instantly lapsing into it. Luka spends a big period of time attending to know Rhem whereas mastering her new legs and power. Their pasts intertwine as reminiscences are blended and secrets and techniques ultimately spill forth. The characterization feels spot-on on this regard, with Luka coming throughout as immature and awkward, but additionally understanding and down-to-earth. In the meantime, Rhem, regardless of his calm, collected demeanor is susceptible to cussed callousness.
The obstacles between them are slowly however absolutely whittled down alongside the way in which, even when arguments nonetheless are likely to flare up. Different notable figures embody Tens, a former Agradyne worker turned hunter who works alongside a possessed wolf; Professor Foss, Rhem’s former trainer who’s now possessed and mentally unravelling; and extra. Outdoors of accepting quests or performing as distributors and one-time bosses, they don’t have a heavy presence within the plot, with the main target remaining squarely on the eyeball hunt and Luka and Rhem’s dynamic. Nonetheless, they’re intriguing and add to the general setting with their backstories.
The 2 core parts of Possessor(s) are platforming and fight, and there’s loads of buying new talents and revisiting earlier areas to check them. All of your favorites are right here, from the grappling hook that additionally doubles up as pulling smaller enemies in the direction of you to the slide and underwater sprint. And whereas the platformer can really feel strong sufficient as an entire, there are some fumbles, just like the grapple not correctly latching onto factors at occasions. There are additionally some delays to your motion in fight – one thing I realized the exhausting method when attempting to transition from a touch to a crouch to keep away from a beam and dying within the course of.

“Aesthetically, Possessor(s) is a mixture of surprise and deliberately clashing kinds. The look and movement of its characters are in stark distinction to the 3D atmosphere, with restricted animation frames that also handle to movement collectively comparatively easily.”
That awkwardness pervades an enormous chunk of the fight as effectively. Whereas attacking, you’re successfully caught in a single route at some point of that combo. Enemies aren’t, after all, leading to frustration. Luka can make the most of a main weapon and three particular weapons at a time, starting from a mouse to juggle enemies into the air to a hockey keep on with wide-range smacks. There’s a Tremendous Smash Bros.-like really feel to among the motion as you break by guards and knock enemies into one another and the atmosphere, which feels fairly good. It’s punctuated by parries, that are required to open up sure foes to assaults and mirror projectiles.
Given what number of enemies have a tendency to remain simply out of attain, the latter could be important. Often, it’ll really feel very beneficiant as you parry a number of bullets again. Because of the lack of any type of invincibility window when taking injury and the excruciatingly lengthy stun restoration, you may simply get by hit dozens of them directly and die. This results in some much more annoying runbacks, purely as a result of structure of sure sections.
Even in the event you absolutely grasp the fight, there isn’t all that a lot to it past smacking enemies away, grappling them again and following up with one other assault. The first weapon selection is surprisingly low, and the particular weapons are very mechanically primary. Admittedly, it may be cool to execute a counter-attack with the glasses or cost up a strong katana slash, however that’s so far as their performance goes. The affixes additionally really feel a bit too easy, although offering some lungs for an NPC to cook dinner and successfully buff is likely one of the extra memorable interactions.
Aesthetically, Possessor(s) is a mixture of surprise and deliberately clashing kinds. The look and movement of its characters are in stark distinction to the 3D atmosphere, with restricted animation frames that also handle to movement collectively comparatively easily. Nicely, on most events, since some bosses nonetheless have a tendency to only type of float in the direction of you with sure assaults. Regardless, they stand out effectively towards the brutalist structure of the world, its shadowy undertones and an analogue-like filter which lends an old-school horror really feel.
Even the sound design is lovingly on level on most events. Possessed books float about, crying like infants whereas your whip lashes out with all of the primalness of a beast. The music can be a pleasant mixture of heavy-handed and moody, whether or not it’s the disarming nature of the Deserted Mall’s tunes or the epic really feel of the ultimate battle.

“Even the story, when it’s all mentioned and accomplished, peters out in pretty predictable methods. Some parts are left disappointingly open – a big distinction to how inviting Sanzu Metropolis felt when first diving in. “
Nonetheless, the largest downside with Possessor(s) outdoors of its motion and fight points is that it runs out of steam within the closing hours. One space feels painfully easy, consisting of nothing however battle rooms en path to the ultimate boss. The opposite performs with inverted constructions and intensive gaps, however not in any actually particular method in comparison with prior areas (and it feels comparatively brief). Whereas there are causes to exit of your method, be it in acquiring gadgets so as to add extra affix slots to gear or discovering quest gadgets, it begins to really feel superfluous after some extent. This results in frustration once you occur upon any locations not tied to your goal. At the very least lots of the bosses really feel distinctive, although the aforementioned fight and motion points can as soon as once more hamper your enjoyment.
Even the story, when it’s all mentioned and accomplished, peters out in pretty predictable methods. Some parts are left disappointingly open – a big distinction to how inviting Sanzu Metropolis felt when first diving in. As an entire, Possessor(s) is an honest side-scrolling action-adventure with some fascinating twists, particularly surrounding possession, backed by a comparatively strong dynamic between its leads.
It simply sadly doesn’t enterprise a lot additional. Possibly that’s on me for being so enthralled by this idea and desirous to see the place it ventures subsequent, solely to be suitably whelmed by the top. I wouldn’t classify this as Coronary heart Machine’s worst effort by a protracted shot, however it’s yet one more in a protracted line of private disappointments for positive.
This recreation was reviewed on PC.