Skydance’s Behemoth (2024) simply acquired a serious patch which seems to be to deal with what developer Skydance Video games calls an admittedly “controversial” response to the sport’s fight.
It seems to be like we had been amongst those that didn’t thoughts the sport’s fight at launch, though the identical can’t be stated for a very good variety of gamers following its December fifth launch throughout Quest 2/3/Professional, PSVR 2, and PC VR headsets by way of the Horizon Retailer (Meta solely) and Steam.
Simply the identical, Skydance Video games has launched a patch throughout all supported platforms which addresses the sport’s physics-based recreation, which closely options melee fight towards human enemies.
“So let’s lower straight to it: Fight has been controversial. Loads of folks like it as designed, so we’re not going to seriously change it,” the studio says. “However we additionally heard studies from gamers who had been annoyed by issues like stamina drain, parrying challenges, and slender home windows for dodging assaults.”
Skydance says the patch has “fine-tuned our methods to make stamina, parrying, and dodging extra forgiving,” noting that the brand new fight tuning will “improve the expertise for all gamers.”
Moreover, Skydance’s Behemoth now features a ‘Freestyle Mode’ in beta, which reduces the Fight Stamina drain to minimized ranges, efficient in all circumstances outdoors of climbing challenges. The patch additionally contains beforehand talked about points with boss fights, enemy AI gameplay and pathing, and general stability efficiency throughout all platforms.
You’ll be able to take a look at the unabridged patch notes right here, which notably embody some minor spoilers. Under, you’ll discover an abridged model, which notably omits spoilers.
QUEST SPECIFIC
Participant Expertise
- Added “Shader compiling” loading display at recreation boot (reduces confusion throughout shader re-creation).
- Haptics added to the Primary Menu.
- Mounted crash in Area Mode [BETA] when gong was struck beneath sure situations.
- Improved climbing interplay and collision dealing with in key areas.
- Mounted development blockers, together with Nightscraper combat and Ragnar disappearing in the course of the tutorial.
Gameplay
- Improved collision to stop gamers from phasing into geometry.
- Mounted uncommon clipping points with Dreddstag and Shacklehide’s leg climbing interplay.
- Keys now respawn accurately in ghost kind after saving and reloading.
- Enhanced hit reactions and state transitions for enemies in fight.
- Refined hand grips and IK for ropes.
Artwork & Audio
- Improved atmosphere textures and lighting (particularly on Quest 3).
- Decreased visible popping points.
- Mounted floating belongings like arrows and rubble.
- Music now persists throughout Shacklehide battle.
ALL PLATFORMS
Development Blockers
- Mounted points with enemies like Kragjaeger and Shacklehide not showing accurately or inflicting gentle locks.
- Quick Journey enabled post-campaign for continued exploration.
Fight Updates
- Tuning Changes:
- Dodge now has 0.5 seconds of invulnerability.
- Uncovered headshots on commonplace enemies are one-hit kills.
- Improved parry/block forgiveness angle for simpler execution.
- Fight Stamina Drain Changes:
- Tuned for stability throughout all difficulties.
- “Freestyle Mode (BETA)” permits for minimal stamina drain (achievements/trophies disabled on this mode).
- Tenderfoot issue additional adjusted for diminished enemy harm.
Miniboss and Boss Tuning
- Adjusted issue and stuck glitches for minibosses.
- Ragnar’s well being and assault price elevated.
Stage Updates
- Mounted interactions in important areas like Shacklehide’s enviornment, Zephyr’s Cross, and Throne Room.
- Improved puzzle mechanics and chest accessibility in Duskhold and different places.
Miscellaneous Fixes
- Stability improved with important crash fixes.
- Lighting, visible popping, and VO timing points resolved.
- Trophy Room collectibles rearranged to stop glitches.