Whereas Sega has beforehand confirmed that its upcoming kart racer Sonic Racing: CrossWorlds will characteristic fairly just a few crossover characters within the type of post-launch DLC, the corporate has now additionally confirmed that these crossover characters is not going to have voice strains. In an interview with Japanese publication Famitsu (through The Gamer), Sonic franchise head Takashi Iizuka has confirmed the dearth of dialogues for DLC characters.
“There is no such thing as a dialogue for collaboration characters,” mentioned Iizuka. “Due to the IP, the voice dialogue is proscribed to the 24 Sonic characters.” Nevertheless, followers have additionally since seen by way of a trailer launched by Sega that DLC characters that already fall underneath the Sega can even not characteristic voice strains. This consists of pre-order bonus character Werehog, who was utterly silent all through the clip showcased by Sega.
For context, Werehog is the werewolf-styled type that Sonic would tackle within the sport Sonic Unleashed. On the time, the Werehog was voiced by Sonic’s voice actor Jason Griffith. Since then, Roger Craig Smith has taken over because the voice of Sonic. When he was requested if he would even be voicing Werehog, he mentioned that “I’d like to”, however this ended up not occurring.
Followers have begun voicing their displeasure about this, with one social media person saying that “that is simply unacceptable for a 70 greenback sport”.
Regardless of the dearth of dialogues for these DLC characters, a number of the ones introduced by Sega have been fairly spectacular. Alongside crossover characters from Sega’s personal franchises, like Ichiban Kasuga from Yakuza: Like a Dragon and Like a Dragon: Infinite Wealth, and Joker from Persona 5, the sport can even be bringing in characters from outdoors of Sega, together with vocaloid pop star Hatsune Miku, and even SpongeBob SquarePants and Patrick.
Sega had beforehand confirmed that Sonic Racing: CrossWorlds will characteristic greater than 23 racers as a part of its roster at launch, which can even “proceed to develop” due to post-launch DLC. As for its race tracks, the sport will characteristic a number of from previous Sonic titles, together with Steel Harbor from Sonic Journey 2.
“Along with the brand new places, we additionally designed tracks utilizing themes from previous titles to create new ones based mostly on acquainted locations,” mentioned Iizuka again in June. “I’m personally excited concerning the observe based mostly on Steel Harbor since I labored on Sonic Journey 2. The staff did an incredible job bringing Steel Harbor to life with a sensible portrayal that was not possible to perform again when the unique stage was created.”
Extra just lately, Sega had launched a trailer that showcased a number of the customisation choices that gamers may have for his or her karts. In line with the corporate, the title will characteristic greater than 70,000 distinctive mixtures of car components that gamers could make use of. The trailer additionally showcased a number of the devices that gamers will be capable to use over the course of a race. For extra particulars concerning the design behind these devices, take a look at how the builders determined to take out the extra “tense” ones.
Sonic Racing: CrossWorlds is coming to PC, PS4, PS5, Xbox One, Xbox Collection X/S and Nintendo Swap on September 25.