Wuchang: Fallen Feathers is a brand new Souls-styled motion RPG with an emphasis on its flashy fight. The title is presently in improvement for PC, PS5 and Xbox Collection X/S, and will likely be hitting shops later this yr. Whereas we’ve seen fairly a little bit of Wuchang: Fallen Feathers due to its trailers, the event group over at Leenzee Video games had been variety sufficient to have a chat with us about numerous facets of the sport.
It’s trying like weapon selection goes to be entrance and middle in Wuchang: Fallen Feathers. Roughly what number of totally different weapon varieties will the sport function, and the way considerably will they impression one’s play type?
Presently, the sport has a complete of 5 weapon modules, similar to lengthy spears, double swords, axes, and so forth. Every module comprises a number of totally different weapons. Along with particular person weapons, “Wuchang” created a shared useful resource system that mixes the primary and auxiliary weapons collectively. Completely different weapons have distinctive methods of accumulating feathers. Feathers should not simply talent consumables, gamers may also devour feathers to shortly swap weapons and seamlessly launch abilities. Completely different weapon abilities devour several types of feather. The variety of feather capped at 5, and you’ll mix them to create a 3 + 2, 4 + 1, or 11111 highly effective combo. Wuchang encourages gamers to kind and grasp their very own talent set by including some combos to it.
With Wuchang: Fallen Feathers set to function a number of endings, are you able to give us an thought of what number of totally different attainable endings there are within the sport, and the way considerably they’ll range based mostly on gamers’ actions all through a playthrough?
The aspect quests will have an effect on the primary story. Presently, there are greater than 3 endings, and they’re fully totally different endings, indicating the fully totally different fates of Wuchang.
What has your method to stage design been in Wuchang: Fallen Feathers? How open-ended will the degrees be, and the way a lot will the sport encourage exploration, non-obligatory content material, and rewards based mostly on such content material?
We designed the sport map in line with the design concepts of Darkish Souls 1. We hope that gamers will pay extra consideration to the landmark buildings within the scene, the roads and terrain within the sport, reasonably than looking by trying on the map. On this means, when gamers discover shortcuts and routes within the sport, they’ll get the sense of shock introduced by exploration.
Co-op can usually be an important a part of the expertise in Soulslikes. Will Wuchang: Fallen Feathers function such multiplayer choices?
There’s multiplayer options in Wuchang: Fallen Feathers.
How considerably will places and environments differ from one another by way of each design and their aesthetic?
As talked about, the map design of the sport is designed in line with the thought of Darkish Soul 1. All massive maps are seamlessly related, and what you see is what you get. The sport encourages gamers to know the tales of all characters and discover the map, which can generate rewards, and all of the participant’s behaviors and selections will have an effect on the primary and department strains and in the end have an effect on the ending.

Roughly how lengthy will a median playthrough of the sport be?
About 40 ~ 60 hours on common.