Hovering above the panorama of Fera: The Sundered Tribes, I spot a hulking, icy, behemoth roaming the wetlands under. It doesnβt look that huge from up right here, however I shortly discover out itβs simply far-off.
Slamming down in the direction of the clearing, I land a stable blow on the beast, but it surelyβs solely wounded and itβs harmful to remain on the bottom.
Monsters on this world command the weather and the cold-blooded creature simply began whipping up a roaring blizzard. However as diamond mud whisks via the air, I observe swimsuit, hooking onto a crumbling spoil close by to grapple again up above our battlefield earlier than somersaulting ahead with my axe raised – a whirling flurry that stops the snowstorm in a single shot.
Everybody needs to hunt monsters, however Monster Hunter isnβt for everybody. It has a really specific cadence as you contemplatively trudge round fairly a restricted map, earlier than your character unhurriedly unsheathes their gear and breathes a solemn sigh as they heave their weapon in the direction of the quickly onrushing creature – normally a flaming anteater or an evil monkey or one thing – thatβs bearing down upon you.
Then lots of Monster Hunter-like video games – Iβm you Wild Hearts and Dauntless – elevate Capcomβs loop wholesale, with the identical gradual monitoring part, large, hefty weapons and chunky fight.
Fera: The Sundered Tribes nonetheless, takes issues in a special, fast-paced and free-form course: up into the skies.
Round its open world stuffed with cloud-flanked rock formations, ruin-strewn deserts and dense forests, Fera anchors swing factors you may latch onto along with your mystical tetherhook, which then allow you to launch your self into air both to tear off slingshot assaults towards enemies or open out your wingsuit glider.
Gliders all get lumped in with Breath of the Wild and Tears of the Kingdom as of late, however in Fera it really performs extra like Batman: Arkham Knight, the place you may pitch your wings down to achieve altitude earlier than slowing right into a measured descent to plot your subsequent dive bomb on unsuspecting prey.
The grapple factors are hooked up to historic constructions scattered all through Fera, and it may be somewhat clunky to get a really feel for precisely the place you may catch onto – significantly when you go into the sport anticipating to begin web-slinging like Spider-Man. However when you get into the swing of it and also you realise itβs extra akin to one thing just like the Wirebug in Monster Hunter Rise than a superpower (which is smart, actually) it makes for an attention-grabbing tackle the style.
The alpha-build I performed at Gamescom 2024 had a very nice sense of scale to its world, with totally different sorts of monsters – every with their very own quirks, assaults and elemental talents – wandering the numerous biomes.
Youβll be capable of hunt three variants of monsters within the full model of Fera: grownup, elder and historic – however I solely acquired to struggle the primary two.
The grownup creature was undoubtedly the straightforward mode. Perhaps Iβd been buffed up with highly effective gear, but it surely went down with just some well-placed piledrivers. The elder although, which occurred to be a flying monster as effectively, was an entire totally different story.
Apparently throughout improvement, the group at Huge Harm discovered that fights have been too simple towards floor based mostly foes while you had such a large motion benefit along with your tetherhook and glider. This led them to design large, AoE-focused movesets for his or her monsters, with the aerial baddies specifically getting assault patterns extra resembling a bullet-hell shoot-βem-up than an action-RPG.
However when you really defeat a monster, carving their meat into crafting components is a little more concerned too. Totally different weapons will assist you to lop off totally different grisly bits, which you’ll then use to energy Feraβs survival and town-building mechanics, which see you unite and lead a tribe of individuals as you assemble and degree up their properties and facilities.
I solely noticed the very begin of this, but it surely appeared like one other attention-grabbing twist on each the monster looking and survival genres, combining a extra complicated and satisfying fight system than most survival video games with a extra interactive and interesting city-sim system than you get in most RPGs.
I feel the essential issue for Fera shall be how easily it could interweave its totally different components collectively – just like the crunching gears between discovering a grapple level and chickening out, or whether or not the city-building brings every little thing to a screeching halt – however thereβs not lengthy to attend.
Fera: The Sundered Tribes is because of hit Steam Early Entry on September seventeenth.