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I attempted the brand new Cyberpunk 2077 replace, and it’s a sport changer for AMD

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The newest replace for Cyberpunk 2077 incorporates a brand new function that makes an unlimited distinction to the sport’s efficiency on AMD Radeon GPUs, and certainly any fashionable GPUs that aren’t Nvidia GeForce RTX fashions. It’s known as FSR 3 body technology, and I’ve simply tried it out on my ageing AMD Radeon RX 6950 XT. The distinction is astounding, making all of the distinction between the sport being {smooth} and unplayable.

Though you’ll discover a couple of AMD GPUs on our greatest graphics card information, they battle to maintain up with Nvidia’s newest GPUs in the case of ray tracing, the place you get cinematically real looking lighting, creating wonderful shadows and reflections. There are some video games that AMD GPUs can already deal with with ray tracing, together with Resident Evil Village, however Cyberpunk 2077 has been a giant thorn in AMD’s aspect, till now that’s.

I’ve been utilizing a Radeon RX 6950 XT as my gaming GPU for over two years now, and it handles Cyberpunk 2077 with out ray tracing fairly properly. Even on the Extremely preset, it can fairly fortunately run the sport at 83fps should you depart the ray tracing settings alone. Add ray tracing to the combo, although, and it abruptly turns into a stuttering, crawling mess. Even at 1080p with simply the Medium ray tracing preset, it drops right down to a median of 49fps.

As you’ll be able to think about, I used to be fairly excited to listen to that the sport was lastly going to introduce AMD’s FSR 3.0 body technology tech, and I’m happy to report again that it makes an unbelievable distinction to efficiency on my Radeon RX 6950 XT system (with a Core i7 14700K, and 32GB of RAM), which was used to collect all of the leads to the graph under. Relatively than utilizing the in-built benchmark, I’ve run a repeatable 60-second drive round Night time Metropolis, which I’ve discovered gives extra real looking efficiency figures than the in-built benchmark.

The introduction of FSR 3.0 upscaling and body technology has a profound affect on body charges. At 1,920 x 1,080 on the Extremely ray tracing preset, and with FSR 2.1 on the standard setting, the sport solely averages 68fps with a 52fps 1% low minimal measurement. Add FSR 3.0 upscaling on the standard setting, and allow body gen, and these figures rocket as much as 131fps and 101fps respectively.

I’ve put up a screenshot of the sport operating at 145fps at these settings on my system under. That’s genuinely super-smooth gameplay with extremely ray tracing on a last-gen AMD GPU, although admittedly a really high-end one.

The large distinction for me comes at 2,560 x 1,440, the place the sport used to solely common 45fps with FSR 2.1 on the High quality setting, nevertheless it now averages 87fps with FSR 3.0 body gen engaged. This sport is now genuinely playable when upscaled to 2,560 x 1,440 with Extremely ray tracing.

Cyberpunk 2077 running at 145fps on an AMD Radeon RX 6950 XT, using FSR 3 frame generation

Sadly, body gen nonetheless doesn’t give me sufficient energy to play the sport easily at 4K, the place it goes from a median of 30fps to 44fps. At these settings, you might see occasional flickery white glitches popping up within the sport too, because the beginning body charge wasn’t excessive sufficient for AMD’s frame-gen tech to accurately predict the additional frames. I didn’t discover these points in any respect on the decrease resolutions, nonetheless.

It’s not good. The sport nonetheless seems barely higher with DLSS Tremendous Decision than it does with the FSR 3.0 upscaler, and you’ll see shimmering across the edges of grass and roads with FSR enabled. I’d a lot desire to see AMD’s superior FSR 3.1 tech launched because the upscaler on this sport to enhance picture high quality. Irritatingly, I used to be additionally unable to run the sport in unique full-screen mode once I enabled body technology, and needed to run it in a borderless window as a substitute, however the choice reappears when you disable it.

Cyberpunk 2077 FSR 3.0 frame generation is now available in the graphics settings

Additionally, should you actually need to play Cyberpunk 2077, I’d completely advocate shopping for an Nvidia GPU over an AMD one, because the ray-tracing efficiency is so a lot better – you’ll be able to even run the total path-tracing mode on a good Nvidia GPU with some assist from body technology, which my Radeon RX 6950 XT can’t do in any respect, even at 1080p. Plus, Nvidia DLSS 3.5 additionally helps ray reconstruction within the sport at minimal efficiency price, which seems implausible.

For those who already personal a non-Nvidia RTX GPU, although, and also you need to correctly bounce into Cyberpunk 2077 with wonderful visuals, this new replace is a literal sport changer. The image-quality may not be good, however the reflections on the Extremely ray tracing preset nonetheless look wonderful, and the body charge is now playable. I can now run the sport on the Extremely ray tracing preset at 2,560 x 1,440, and it seems the enterprise. Thanks, CD Projekt Crimson, for making it occur.

For those who haven’t performed this sport but, take a look at the Cyberpunk 2077 system necessities to see in case your PC can run it, and likewise check out our Cyberpunk 2077 Phantom Liberty evaluate, the place we gave the most recent instalment (which has the bonus of getting Idris Elba in it) a rating of 9/10.

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