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Towerborne Patch Nerfs Umbras, Fixes Standing Impact Period and Bugs

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Towerborne, the most recent title from The Banner Saga developer Stoic Studio, launched in early entry one week in the past to respectable reward. Whereas it’s going to finally go free-to-play, the developer is busy addressing bugs and implementing numerous fixes within the present construct.

The second main patch is reside, fixing bugs just like the Curios tab disappearing if gamers get disconnected or the Snaggleshire chest awarding Writs at Hazard Stage 1. Hits on blocking enemies must also show correctly, and standing results have had their length reined in after it was found they lasted for “double or triple their supposed durations.”

Whereas Stoic Studio will “have extra to say” in regards to the numerous lessons later, it believes that a number of Umbra are over-performing. “Our design intent for Umbra is that there ought to by no means be a world ‘At all times-Use’ Umbra, nor ought to an Umbra’s capability be out-performing the Ace’s Focus Talents. As such, we’ve lowered the injury of a number of Umbra to be extra in step with the expectation of the Ace’s complete package.”

As such, Sten now offers 30 % much less injury; Morberry’s radius injury is lowered by 20 %; and so forth. Try a few of the modifications under and full patch notes right here.

Towerborne is offered for PC – try our overview right here. It’ll launch for early entry on Xbox Sequence X/S subsequent 12 months.

Early Entry, Patch 2 – Balancing and Bug Fixing

Gameplay

  • Writs Chest Repair: We’ve fastened a bug that was awarding Writs from Snaggleshire at Hazard Stage 1, as gamers had been by no means meant to get Writs and Curios that early. This could not affect your complete Writ influx.
  • Curios Tab Repair: Resolved a difficulty the place gamers who misplaced community connection would not see the Curios tab.
  • Bald Ace Repair: Your Ace will not seem bald after previewing a helm beauty within the Retailer or Curio tab if no helmet is supplied.
  • Mission Mushy Lock: Fastened a difficulty the place some gamers had been getting caught when destroying a monster spawner when an encounter shouldn’t be correctly activated.
  • Dialogue Repair: Corrected a dialog title that referenced the mistaken NPC.
  • Quest Changes:
    – A Return to Kind quest textual content has been rephrased for readability.
    – A Class Above the Relaxation has been up to date to present you credit score for enjoying with the Sentinel class.

Fight

  • Hit Impacts: There was a difficulty the place hit impacts weren’t displaying accurately when enemies had been blocking. This has been fastened.
  • Standing Results: We fastened a difficulty the place standing results lasted double or triple their supposed durations, leading to a situation the place the Ace might be shocked or poisoned for a very long time. This additionally prompted standing results to exceed injury expectations.

Lessons

We’ve got been watching how everyone seems to be enjoying their respective lessons and we may have extra to say about that later. Proper now we’re simply specializing in fixing any clearly damaged points. Please proceed to present us suggestions, we’ve been studying all of it!

  • Sentinel: Fastened a difficulty the place some assaults weren’t contributing to the Valor Meter.
  • Rockbreaker: Decreased Break Bar injury from the Elbow Drop (Soar Heavy Assault).
  • Shadowstriker: Fastened a difficulty that prompted the Class Mechanic to immediately construct 3 bars by performing the main focus capability, Deathrattle.

Umbra

After watching gamers for the previous week, it has turn out to be obvious that we have to make some changes to sure Umbra. Once we have a look at complete injury output, Break Bar injury, and situational use, it turns into very clear that a number of of them are considerably out-performing our intentions. Our Design intent for Umbra is that there ought to by no means be a world “At all times-Use” Umbra, nor ought to an Umbra’s capability be out-performing the Ace’s Focus Talents. As such, we’ve lowered the injury of a number of Umbra to be extra inline with the expectation of the Ace’s complete package.

  • Sten: Sten’s capability was primarily supposed to offer the Ace a crowd management with reasonable injury. Sten’s injury was exceeding this and so we’ve lowered injury output by 30%.
  • Morberry: Morberry’s radius of injury mixed with complete injury accomplished turned out to be fairly extreme, and so we’ve lowered the radius injury by 20%. Direct hits will nonetheless deal vital injury.
  • Papyrus: We went backwards and forwards on Papyrus. We might have elevated its cooldown and saved the injury output, nonetheless, we’re fairly huge followers of with the ability to lengthen combos utilizing this Umbra and opted to decrease its injury output as a substitute of stopping cool moments. General, we’ve lowered Break Bar injury by 20%.
  • Pox: This merely was dealing loads of injury on the preliminary hit along with dealing poison. Let’s be actual, it was fairly highly effective. I imply, it additionally has a number of costs. Thus we’ve lowered preliminary explosion injury by 15% with the intention to carry Pox in step with different Umbra.

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