In The Legend of Zelda: Echoes of Knowledge, youβll have to revisit Hyrule Fortress once more after serving to the Gerudo and Zora with their respective big rifts.
Earlier than this, youβll go to Lueberry once more at his workshop to get the lowdown. From there, youβll head north on the map till you hit Hyrule Fortress within the heart. Common Wright will attempt to get again inside, however not earlier than the rift on the citadel expands, swallowing many of the city.
By this time, you must have an honest arsenal of echoes out of your earlier dungeons. Youβll wish to use these that can assist you rapidly traverse the Stilled space forward. Make sure that to additionally energy up your Swordfighter kind utilizing May Crystals in Lueberryβs workshop when you havenβt already.
Under is our full Hyrule Fortress walkthrough for Echoes of Knowledge, the place weβll present you how one can get each chest and new echo alongside the way in which, plus the place to search out the dungeon map and how one can beat the dungeonβs boss.
Stilled Hyrule Fortress City walkthrough
When youβre prepared, head straight inside Hyrule Fortress City and take out the shadow baddies in entrance of you. Go left after which up till you see the open properly. Use an echo to provide your self a lift in and soar in there.
Tri will open up an entrance to the rift right here for you, so dive in everytime youβre prepared.
Within the Stilled Hyrule Fortress City, comply with the one path you may: Go up the steps, out of the barracks, after which to the appropriate. Youβll have to take out a number of unhealthy guys alongside the way in which, which we suggest simply breaking out your Swordfighter kind for, as theyβll offer you again Swordfighter power after defeating them.
There are a number of buildings you may go into, however none of them have something notable in them, so be happy to go them by.
Earlier than you proceed north, crossing over a bridge thatβs made out of a sideways home, scale up the wall on the appropriate. Go north, utilizing a flying tile to cross this huge hole. Maintain going north, and use water blocks to scale up this ledge to get a chest with a monster fang inside.
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Leap down and now cross that house-bridge and hold following the trail west. Youβll ultimately go a fountain (with extra unhealthy guys), so head north to discover a chest with seven radiant butter inside and a warp waypoint. Use Tri to get the chest out of the bottom, activate the waypoint, and scale up the wall on the left facet. Once more, use a flying tile to cross this hole, touchdown on a platform on the left and claiming a crimson rupee (value 20 rupees) from a chest.
Backtrack to the butter chest and scale up the water by swimming. On the prime, drop off the ledge on the appropriate facet to securely land on some bushes and proceed proper.
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Leap down the ledge on the appropriate to seize one other crimson rupee, after which make your approach up the water. Rigorously swim and soar from these remoted waters till youβre on the citadel.
Hyrule Fortress walkthrough
When you get contained in the citadel, activate the warp waypoint and proceed ahead. Take out the knight on this room to study the Darknut Lv. 2 Echo, a really useful fight echo. Maintain heading ahead to the throne room for a brief cutscene.
Use Tri to maneuver the throne behind the frozen king to disclose an underground passageway. Proceed straight down this 2D passage and activate the warp waypoint within the subsequent room. Use Tri to drag on the handles on the wall to disclose one other hidden passageway.
The following portion of the sport is a stealth mission just like your preliminary breakout of the Hyrule Fortress Underground jail. In the event youβre caught, youβll be teleported right into a weird void jail cell the place rift enemies will seem, after which again to the beginning of the realm or to a halfway checkpoint, relying on the place you bought caught.
Fortunate for you, you must have an entire slew of instruments at your fingertips to cross this space with out having to actually do an excessive amount of stealth. Our private favourite technique was scaling up one of many cabinets and leaning on the ever-trustworthy Flying Tile Echo to only skate straight over the guards. Doing this on the proven location beneath will drop you on to a different bookshelf safely:
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From there, you need to use one other flying tile, which is able to drop you by three crates β which can also be the checkpoint. In the event you get caught once more, donβt fret, as youβll begin right here subsequent time.
From right here, you really should stealth a bit. Look forward to the guard in entrance of the bushes to show round and use Tri to maneuver the potted tree away from the ladder. Climb up the ladder transfer the containers so that youβre on the appropriate a part of the cabinets. Use one other flying tile at this location to be safely transported to the highest of some crates and barrels:
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Look forward to the guard that circles the cabinets youβre on to show round (they is likely to be confused by your tile breaking, so simply wait it out), after which head proper in direction of the potted vegetation. Transfer one out of the way in which so you may hold heading proper after which climb up the cabinets so you may sneak behind the guard.
From the right-most a part of the shelf, hearth a flying tile (or throw any pot, crate, and so forth), to seize the final guardβs consideration. When he strikes in direction of the place the merchandise exploded, head in direction of the door and get out of there.
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Youβre now within the jail cell room, so head up by that authentic gap within the wall that helped you escape the primary time to see a poor frozen Impa. Learn her diary in order for you, after which proceed on, ensuring to activate the warp waypoint on this room earlier than you head down the ladder.
Proceed on and take out the knights within the room. (The darknut you picked up earlier ought to assist take these down rapidly.) As soon as all three are defeated, the gate on the left facet will open and you’ll hold shifting.
This room has some shadowy enemies inside that you must have the ability to take out rapidly in Swordfighter kind. Head down the ladder and first go left to select up a chest with a monster stone. Then head down one other ladder on the appropriate (subsequent to a pot) to get to 2 chests. One among them has three twisted pumpkins and the opposite has 5 floral nectar. Go down the 2 ladders to get to a room the place Tri talks a couple of torch behind some steel fencing.
Use a fire-creating object of alternative (a brazier or an ignizol) to mild the brazier behind the fence. Youβll want to make use of the new-ish skill to position objects distant by holding Y to take action. Take out the shadowy bats within the room and light-weight the 2 braziers on the higher platforms utilizing the identical technique you used earlier than.
For the final brazier behind the wall, youβll want to position a fireplace supply on the platform after which use Tri to hold it over, like so:
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The following room has a gustmaster in it, which blows air in all instructions each few seconds. You possibly can defeat it by hitting it between air blasts, although itβs simpler to only sicc a bunch of crows on it. Youβll get a Gustmaster Echo on your troubles. After you kill and gather your first one, you employ Tri to only seize and drop them off their platforms, although the third and closing gustmaster can be utilized with a flying echo to achieve the following level. In the event youβve already dropped it off the platform, then you need to use water blocks to climb up as a substitute.
Hyrule Fortress dungeon map location
Now that you’ve got the Gustmaster Echo, you may summon these on the grey-blue tiles that present up within the following half to make fast work of every enemy or puzzle. It’s also possible to simply kill the enemies the traditional approach, itβs as much as you.
On the prime, thereβs some ignizol, so take them out utilizing no matter technique after which head into the appropriate room. Place a gustmaster on the blue sq. to mass-clear out the sand on this room (or summon a tornando). The sand will reveal a half-buried chest within the prime proper nook. Pluck it out of the sand with Tri and open it as much as get the dungeon map.
Head again out to the place you fought the ignizol and go north, resulting in some shadowy zol. Use a gustmaster or kill βem the traditional approach, after which construct a bridge as much as the following platform. (We used beds as a result of we love utilizing beds.)
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Youβre now within the room with the boss door, although you donβt have the boss key but. Work together with the warp waypoint and head into the left door. Take out the shadow enemies (or ignore them) and head down the ladder.
The following a part of the sport is an underwater maze within the darkness, considerably just like what you handled within the Jabul Ruins. Use a Tangler Lv. 2 Echo to mild up the trail, ensuring to make use of the bubbles to replenish your air provide. Thereβll even be shadowy webbing blocking paths, which you’ll eliminate utilizing your Swordfighter mode.
In all seriousness, this isnβt a lot of a maze as a result of you will have entry to a map that just about will let you know the place to go. In the event you donβt wish to take care of opening it to double examine your location continuously, right here it’s:
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The chest in the midst of the room has a crimson rupee inside, and the chest within the backside left has a silver rupee (value 100 rupees) inside.
When you swim up the left facet, youβll get one other stealth phase, this time much less cheese-able with flying tiles. Boo. To keep away from the guards, persist with the highest half of the map, simply ensuring to attend out the guards that circle the 2 prime pillars.
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When you make it throughout, activate the white swap (drop a heavy echo on it or press it your self after making a bridge) to make a chest with a small key seem within the heart of the room. Warp again to the room with the boss door and now head proper.
Summon a bombfish to explode this gap within the wall and head inside to discover a chest with a purple rupee (value 50 rupees) and a bunch of pots:
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Head south of this sandy room to make use of the small key on the southern door. Progress ahead, ready out the gustmaster and head down the ladder. Use a flying tile right here whereas the second gustmaster isnβt gusting to cross over it.
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Climb up the wall and the ladder on the appropriate and press on till youβre in a room with three knights. Take them out (once more, the darknut you bought earlier ought to assist), notably claiming a Ball-and-Chain Trooper Echo. When you beat them, each doorways will open, however head north first for a plethora of loot.
The left chest may have the frog ring, arguably the perfect accent within the recreation, because it doubles the peak you may soar. Enormous. The precise chest has a golden egg in it, and naturally the boss chest has the boss key in it.
Teleport again to the room with the boss door and prepare for a struggle that may be tough when youβre not ready. We suggest stacking up on smoothies to replenish Swordfighter power and ones that heal you earlier than you head in.
The way to beat Ganon, the Hyrule Fortress boss
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This struggle is extraordinarily just like the primary Ganon struggle you probably did as Hyperlink within the opening little bit of the sport, with some ramped up problem.
Throughout the part one, Ganon will solely do a number of assaults:
- Ganon prices up after which lunges straight ahead in direction of Zelda. Bait out the course that heβll lunge after which transfer out of the way in which. After he finishes his lunge, heβll stand there for a bit, permitting alternative to get some free licks in.
- Ganon stands and rotates his axe in entrance of him in a circle. It is a nice time to make use of an echo to assault him, as heβll face Zelda, so echoes can assault him from his open sides.
Part two will get a bit trickier, as now he provides a number of assaults to his repertoire:
- Ganon throws his axe in a straight line in direction of Zelda. Heβll instantly vanish after throwing it and reappear in a special place. His axe will slowly return him to his new location. Hit him whereas heβs ready for his axe to return.
- Ganon fires off a number of hearth keese enemies at Zelda or an echo goal. If the keese hit the wall, theyβll drop Swordfighter power. If you will get behind him whereas heβs firing the keese, you may assault him fairly freely.
Avoiding his thrown weapon is more durable than avoiding the bats and he doesnβt appear to teleport to a set location. We suggest strolling immediately from Ganon whereas he winds up, and as soon as he throws it, begin shifting in a circle across the enviornment. Hopefully Ganon will reappear in your path and also you get some assaults in. If not, at the least your dodged the axe.
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After you hit him sufficient instances, heβll enter his part three, the place he solely provides another assault to his arsenal:
- Ganon fires a big hearth orb at Zelda, which she will repel again in Swordfighter kind. Proceed volleying it again to Ganon to stun him, permitting you to get a ton of assaults in.
Getting the cadence for hitting the fireball again may be robust, because it does get sooner as you volley it for longer, however hold training and consuming smoothies if you could recuperate. He will even combine in his hearth keese assault, so you may keep topped up on Swordfighter power.
After letting out one other roar, Ganon will enter his part 4 (his closing part), which is simply him utilizing a mix of all of the assaults above. Concentrate on dodging, accumulating Swordfighter power from the keese, and volleying these fireballs again, and heβll be down very quickly.
You must also be utilizing enemy echoes to assist help you in battle, whether or not itβs the darknut you bought at first of the dungeon, a military of crows, or the ball-and-chain trooper you bought shortly earlier than the struggle. Whereas they’ll die in a single hit to any of Ganonβs assaults, thereβs no penalty for constantly spamming them, and so they assist distract Ganon at instances, permitting you to get some free hits in.
After heβs down, Triβs buddies will seem, theyβll energy up, and also youβll get a Coronary heart Container β the standard post-dungeon stuff. Go away the dungeon and a cutscene will play out and Zelda will lastly get to relaxation in her personal mattress. Earlier than you return to the throne room, ensure to seize the Zeldaβs Mattress Echo, because it restores essentially the most well being within the recreation.
When you chat up the king and his advisors, youβll be tasked with closing three extra enormous rifts: one consuming up the Eldin Volcano, one within the Hebra Mountains, and one within the Faron Wetlands.