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Starfield Welcomes a Host of Bug Fixes with Latest Replace

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StarfieldΒ has seen the launch of its first paid enlargement at present within the type ofΒ Shattered Area, with the brand new area journey touting a hefty chunk of recent content material for gamers to dive into. To go together with its launch, nevertheless, Bethesda has additionally launched a brand new patch that additional polishes up and improves the bottom expertise itself.

Replace 1.14.70, which is stay now for gamers on all platformers, doesn’t carry any main new options to mess around with, however does carry with it a bunch of bug fixes. From the graphical points being addressed to quest-related glitches being fastened to different points associated to audio, the UI, and extra being tackled,Β Starfield’sΒ latest replace targets a number of areas with quite a lot of bug fixes.

In the meantime, additional tweaks and enhancements have additionally been made with the Rev-8 rover, the ship constructing function, and extra. You’ll be able to view the complete patch notes under for extra particulars.

StarfieldΒ is obtainable on Xbox Sequence X/S and PC.

UPDATE 1.14.70 PATCH NOTES:

Options

  • Creation Equipment: The automated course of used to create fashions for Distant LOD is now accessible

Common

  • Common efficiency and stability enhancements
  • Resolved a difficulty that restricted the variety of loaded creations to 255
  • Lighting modifications and enhancements have been made all through the sport
  • Made a number of visible enhancements and bug fixes for weapon fashions
  • Improved participant headtracking when exiting dialogue
  • The participant’s digicam ought to not be jostled when leaping

Gameplay

  • The Annihilator Particle Beam damage-over-time impact not impacts Companions
  • Robots and Turrets will now take injury from EM weapons
  • Crafting: Addressed a difficulty with The Growth Pop! Dynamite recipe
  • Elite Crew: Autumn Macmillan not repeats herself when asking about her sister
  • Addressed a difficulty with Crowd conduct close to The Nicely elevator within the New Atlantis Spaceport when fight is initiated

Quests

  • Brownout: Addressed a difficulty with development after talking with Joyce Osaka in New Homestead
  • Due In Full: Addressed a uncommon situation with The Delinquent Area Ship showing
  • Eye Witness: Participant can not enter the destroyed ship on the spaceport touchdown pad
  • Hostile Intelligence: Addressed a difficulty that might trigger the door to the Safety Workplace to be inaccessible in the event that they quick journey away and wait throughout this quest goal
  • In Memoriam: Addressed a difficulty that might stop development in the course of the β€œConverse with Sarah” goal that takes place close to the waterfall
  • In Memoriam: Mounted a difficulty that might stop the target β€œProceed to Cassiopeia I” from finishing if the planet had been visited beforehand
  • Chief of the Pack: Addressed a difficulty that might stop the Ashta Alpha from being aggressive
  • Legacy’s Finish: Addressed a difficulty that might stop interplay with Delgado if siding with SysDef
  • Legacy’s Finish: Launched Crimson Fleet prisoners will not goal Ikande after acquiring weapons
  • Managing Belongings: Addressed a uncommon situation that might stop Tomo from showing at Paradiso
  • One Big Leap: Mounted a difficulty that might trigger incorrect music to play in the course of the Unity Scene
  • One Big Leap: Addressed a difficulty with Audio that might happen in the course of the credit
  • One Small Step: Resolved a uncommon digicam situation that might happen if the primary Crimson Fleet ship within the tutorial is boarded
  • Revelation: Addressed a difficulty with Quest Goal consistency within the closing encounter
  • Rook Meets King: Dmitri Moldavski will now reply as meant if Austin Rake is killed in the course of the encounter
  • Rook Meets King: Addressed a difficulty the place one of many Ragana crew was utilizing the inaccurate weapon animations
  • Tough Landings: Mounted a uncommon situation with Milena Axelrod’s ship to showing
  • The Finest There Is: Addressed a difficulty that might stop Huan from shifting to the Jade Swan after the primary assembly
  • The Finest There Is: The Jade Swan is now accessible if the participant nonetheless has the β€œSearch and Seizure” quest lively
  • The Finest There Is: Addressed a difficulty that might make the UC Vigilance tough to find as a result of it was very far-off
  • The Showdown: Resolved a difficulty that might trigger the door to the Strikers Hangout to stay locked

Places

  • Akila: Up to date some textures within the Slums
  • Akila: Resolved a collision situation with bunk beds
  • Abandoned Biotics Lab: Mounted lacking panels on the outside ground
  • Lair of the Mantis: Resolved a minor texture situation that might seem on some panels
  • Londinion Steam Tunnels: Mounted collision in an space that might permit gamers to get out of bounds
  • Maheo I: Closed an open hole on the roof of Sonny Di Falco’s Mansion
  • Neon: Nyx’s Residence: Mounted a difficulty with collision within the space
  • Neon: Addressed a collision situation with grated panels in Ebbside
  • New Atlantis: Addressed small areas the place water within the lake North of New Atlantis might seem to intersect terrain
  • Stroud-Eklund Staryard: Addressed collision in an space
  • The Clinic: Addressed a visible situation that might seem in Dr. Cassidy’s workplace
  • The Pink Mile: Addressed a collision situation below the platforms within the closing space

Ships

  • Ship Builder: A brand new choice has been added to the sport settings to permit for toggling Flip Merge conduct use
  • Ship Builder: Mounted an audio situation that might happen when deleting a hab
  • Ship Builder: Mounted a crash that might happen when modifying a ship that contained a stay mine
  • Addressed a difficulty that might permit non-sellable ships to be bought to distributors

Automobile

  • Addressed a difficulty with Set Energetic within the Automobile menu when utilizing a gamepad
  • Mounted a difficulty with the place of Wheel VFX
  • Addressed a difficulty with opening the Favorites menu whereas getting into the car
  • Title plates and well being bars will now show persistently whereas in a car
  • Settings for look sensitivity will now have an effect on the car digicam
  • Kaiser and Vasco will not each sit within the Rev-8 when following the participant
  • The car icon will not show in inside maps
  • The car lights will not be routinely on when loading a save
  • The quick journey distance for the car is now in-line with different POIs and landed ships

UI

  • Xbox Show Settings: Resolved a difficulty the place setting the body price goal to 60 would routinely revert the precedence again to efficiency
  • Eliminated a debug string that will show when importing saves on Xbox to Buyer Service
  • Up to date the Abilities menu to resolve a difficulty in Giant Font Mode for sure languages
  • Assets with lengthy names are actually truncated for Giant Font Mode when scanning
  • Resolved a difficulty with Giant Font Mode within the Barter Menu when promoting increased portions of things
  • Short-term textual content will not show for those who shortly choose the β€œProceed” choice from the Major Menu
  • Ship registration prices will now show the correct quantity each on distributors and the hangar menu
  • Addressed Mass show when promoting objects from ship cargo
  • Talent Problem pop-ups will now have truncated textual content as an alternative of shrunken textual content the place relevant
  • Resolved a difficulty with gravity wells showing on the Missions Menu when opening it from the Starmap
  • Location names and quest targets will now truncate correctly on the planet map
  • Creations retailer title shows totally in all languages
  • A message immediate will seem when attempting to load a save the place a Creation is unavailable on the present platform
  • Weapons will default to their authentic pores and skin in menus if a weapon pores and skin creation is disabled
  • Addressed a difficulty with sorting for Finest Ends in Creations menu
  • Addressed an incorrect notification of inadequate credit when an exceptionally massive variety of credit can be found
  • Ammo counts ought to now show accurately for values over 100,000
  • The injury popup can now show numbers bigger than 4 digits
  • Addressed a difficulty attributable to aiming down sights whereas pickpocketing a personality
  • Crew menu will now accurately show when somebody is assigned to the participant’s residence
  • The restore button is not seen within the hangar examine menu
  • Resolved a difficulty with ready that might briefly trigger unintended textual content to look
  • Therapeutic objects now preview the quantity of well being restored
  • Storage containers will now have their weight up to date when all objects are cleared from them
  • The ship marker within the scanner will show on the appropriate location when docked at an area station
  • Crafting completion affirmation immediate will now be spaced accurately for longer titles
  • Tunneling creatures will not present their nameplates or quest targets when tunneling
  • Scanner Anomalies can now be a touchdown goal whereas piloting a ship in orbit

Audio

  • Elevated heart channel audio utilization for encompass sound setups
  • Addressed a difficulty that might trigger energy allocation audio to play repeatedly whereas the engine system is broken with one energy allotted
  • Ecliptic Mercenary voices now use the identical filtering in all languages

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