Star Wars Outlaws has didn’t promote in addition to Ubisoft had hoped, having reportedly offered simply 1 million items in its first month, however true to the corporate’s guarantees, developer Huge Leisure is continuous to work on sharpening up and enhancing the open world title. To that finish, one other patch has now been launched.
Title Replace 2 makes additional enhancements to the sport’s stealth, tweaking enemy AI, patrols, and extra. In the meantime, gameplay when utilizing Kay’s speeder has additionally seen some enhancements, together with improved responses, reactions, and collisions, in addition to elevated FoV.
Different enhancements embody a brand new fast throw button for grenades, tweaks for a number of weapons, tweaks for the UI, higher motion animations for Kay, higher and extra secure efficiency throughout all platforms, and extra. Take a look at the patch notes under for extra particulars.
Star Wars Outlaws is offered on PS5, Xbox Collection X/S, and PC. In November, along with one other patch, the sport will even launch for Steam, and see the launch of its first growth.
TITLE UPDATE 2 PATCH NOTES:
Efficiency & Stability
- Improved stability and efficiency throughout all platforms
- Fastened FPS drops with Intel ARC GPUs
- Added VRAM impression to RTXDI utilization
Normal Gameplay
- Improved animation of Kay’s actions
- Scaled AI response to environmental actions from investigation to fight (e.g. when Nix detonates an NPC’s grenade greater than as soon as)
- Decreased adrenaline achieve when utilizing melee
- Added a fast throw button for utilizing grenades
- Improved conflicts when crouching close to ledges when digicam is going through the wrong way
- Decreased detection probabilities when utilizing cowl
- Improved the speeder controls when utilizing a mouse
- Added a tutorial reminder for the blaster’s Stun module
- Improved parts of the Demise Trooper occasion
- Improved sniper rifle sensitivity
- Improved speeder collision with the atmosphere to scale back being knocked off the speeder
- Added the power to press leap twice when close to a grapple level to activate it
- Improved animations after takedowns
- Improved melee animation after punching an enemy sporting a helmet
- Fastened a problem the place Kay wouldn’t obtain any harm from enemy blasters
- Fastened a problem the place Nix equipment and treats weren’t displaying within the menu when in area
- Fastened a problem the place controller presets weren’t saved when taking part in on totally different consoles of the identical platform
- Fastened a problem the place Kay would get caught in out-of-bound areas
- Fastened a problem the place the grappling hook wouldn’t snap to the proper place
- Fastened a problem the place Kay would incorrectly lose status when trespassing in Syndicate districts
- Fastened a problem the place some NPCs couldn’t be distracted by Nix
- Fastened a problem the place Kay’s status wouldn’t be impacted correctly when detected finishing actions akin to stealing or being caught in Syndicate districts
- Fastened a problem the place participant enter wouldn’t be registered throughout slicing if pressed shortly
- Fastened a problem the place the speeder racing NPC wouldn’t transfer when beginning the race
- Fastened a problem the place the speeder racing NPC would despawn on Toshara
- Fastened a problem the place Nix Sense wouldn’t spotlight NPCs that may be pickpocketed
- Fastened a problem the place Kay would teleport to the closest shoreline when quick travelling if the speeder was on deep water
- Fastened a problem the place open world occasions would deactivate after getting near the situation
- Fastened a problem the place some syndicate occasions wouldn’t grant rewards when accomplished
- Fastened a problem with the Demise Trooper occasion not triggering when reaching Needed Degree 6
- Fastened a problem the place “Defeat the wished degree 6” goal doesn’t full after ending the occasion in area
UI, HUD and Settings
- Added Syndicate names to particular person contracts
- Improved the movement on particular person skilled screens to view skills as they turn into able to unlock
- Up to date the outline of drugs units to match their results
- Modified the default setting for the speeder to keyboard (WASD) moderately than mouse on PC
- Improved in-game menus and scrolling
- Improved descriptive textual content when interacting with distributors that require sure Syndicate status
- Fastened a problem the place the cinematic quantity setting was not registering correctly
- Fastened a problem the place FOV was not working accurately when in 21:9 mode on consoles
- Fastened a problem the place the speeder icon was not current on the map and compass when quick travelling from one planet to a different
Graphics
- Improved the efficiency of VRAM, RTXDI, Body Technology, and Ray Reconstruction
- Fastened numerous graphical corruptions throughout takeoff and touchdown sequences and when in area
- Fastened a problem with particular gearsets flickering when Body Technology is on
- Improved NPC visuals
- Fastened a problem the place some floor texture rendered in low high quality after rebooting, loading, or quick travelling
- Fastened a problem the place some object lighting was not showing accurately
- Improved environmental terrain and foliage
- Improved lighting throughout nighttime planetary takeoffs
Audio
- Added extra background dialogue to enhance immersion
- Adjusted audio ranges of environmental objects and participant/NPC reactions
- Fastened a problem the place cantina music stopped after talking to a contract giver
- Fastened a problem the place a sound impact would get caught after utilizing Nix pulse
- Fastened a number of points with objects not making sound upon bodily impression with Kay or atmosphere
- Fastened a number of lacking UI sounds in menus
- Improved a number of music and atmosphere transitions in Quests and Open World
Cinematics
- Improved narration, dialogue scenes, voice overs and lip syncing
Digicam
- Improved digicam positioning when Kay is in low cowl, capturing, and climbing
- Improved the place of the speeder digicam when the FOV was elevated
Worlds, Fauna and Flora
- Improved Kay’s hair animations throughout totally different rain sorts
- Fastened vendor idle animations that had been lacking for some areas
- Improved Kay’s consciousness round waterfalls and rain
Sabacc:
- Fastened a problem the place Mehdo performed the ‘Cook dinner The Books’ shift token, and the impact would exist for the rest of the sport, when it ought to solely be for the following reveal
- Fastened a problem the place a deck with chosen shift tokens was not saved when quitting the sport
- Fastened a problem through the Sabacc tutorial the place the sport might be blocked if opening the foundations menu
- Fastened a problem the place gameplay would get caught if leaving the sport through the Double Discard affirmation display screen
- Fastened a problem the place NPCs wouldn’t react accordingly through the reveal section
- Fastened a problem the place the opponent’s playing cards wouldn’t present within the header when the Nix cheat was disabled
Picture Mode:
- Fastened a problem the place gamers had been unable to rotate the digicam whereas Adrenaline Rush was lively
- Fastened a problem the place settings would reset when switching presets
- Fastened a problem the place photograph mode couldn’t be chosen whereas Kay was utilizing binoculars
Accessibility:
- Added giant font choice for subtitles
- Added a daring font choice for subtitles
- Moved overheard subtitles directional arrow to the best aspect of the container
- Added auto speed up/brake to the auto stroll button
- A immediate was added to the first-time consumer expertise to allow giant fonts
- Added the choice to auto mantle/vault over small objects
- Menu narration order was up to date to supply info in a extra logical order
- Added extra increments for the speeder mouse sensitivity
- Added Adrenaline Rush timer setting to permit double or triple time for selecting targets
- Up to date the tutorial textual content relating to accessibility choices for Sabacc
- Fastened a problem with lacking closed captions for some weapon kind explosions
- Fastened a problem with audio description being lower off in a cinematic
Miscellaneous
- Fastened a problem the place Kay closed the improper eye when aiming down sights
- Fastened localization textual content in dialogue sequences
- Fastened some incorrect textual content throughout dialogue choices
- Improved Kay’s gun holster animation
- Added a warning when spending a considerable amount of credit to keep away from doing so by mistake
- Fastened a problem the place bought objects reappeared within the vendor’s menu after saving/loading
- Fastened a problem the place gamers might throw limitless grenades
- Fastened a problem the place Imperial speeders had been lacking elements
- Fastened a problem the place a knowledge pad couldn’t be interacted with throughout ‘Selo’s Folks’
MAIN & SIDE QUESTS(watch out for spoilers)
Canto Bight
- ‘Beginnings’ – adjusted variety of credit wanted to steal with Nix and added an additional keycard alternative within the Sixth Kin Membership
- ‘The Heist’ – mounted a problem the place gamers might get caught in an infinite loading loop after dying
Toshara
- ‘Underworld’ – adjusted enemy quantity, AI detection, patrols, and scalable atmosphere to raised the stealth expertise
- ‘New Tips’ – Fastened a problem the place Danka’s name might be triggered whereas within the blaster improve menu, ensuing within the Ion blast not engaged on the required door
- ‘False Flag’ – Fastened a problem the place progress might be misplaced when quitting an lively quest
- ‘The Wreck’
- Fastened a problem the place the hunt marker was not pointing to the proper goal
- Fastened a problem the place a participant might get caught if saving/loading through the escape sequence
- Fastened a problem the place the takeoff button immediate wouldn’t set off
Tatooine
- ‘The Hotfixer’ – Fastened a problem the place Kay would dismount the speeder at the beginning of the chase sequence
Akiva
- ‘Viper’ – Fastened a problem the place the hunt marker was not pointing to the proper goal
- ‘Revelator’
- Fastened a problem the place gamers would get a ‘Return to Space’ message, ensuing within the mission being failed
- Fastened a problem the place the participant might get caught if the Trailblazer was destroyed when a sure cinematic triggered