Revenant, the second episode in Future 2βs three-episode interlude between The Ultimate Form and Frontiers, is right here, and itβs introduced with it a creepy vampire theme simply in time for Halloween. However past the Van Helsing exterior, there are many nice adjustments coming to the sport this fall.
Beneath, weβll record Bungieβs patch notes for Revenant, and break down the seven greatest additions hitting Future 2.
Titans lastly grow to be tanks
Picture: Bungie
A full decade into the franchise, Bungie is lastly leaning into the MMO elements of its recreation, giving Titans an actual id: tanks. Beginning in Revenant, Titans can taunt enemies by casting their barricade and standing behind it. It will permit Titans to control enemies on the sector, drawing hearth from their allies.
Bungie can also be enhancing the defensive capabilities of the Barricade, making certain that Titans can plink away at their taunted foes from relative security.
Years after launch, Future 2 continues to be lacking some of the beloved Unique weapons from the unique recreation, however not for lengthy. Sure, Icebreaker β that sniper rifle that regenerates ammo β is lastly coming to Future 2. Whereas we donβt know every thing in regards to the reprised gun simply but, Bungie instructed gamers that it gainedβt simply regenerate ammo without end the way in which the unique weapon did. As an alternative, Guardians can refill their snipers by getting kills with different weapons.
Vesperβs Host is the newest dungeon to come back to Future 2, and itβll hit the sport on Friday Oct. 11. Whereas we donβt know something in regards to the setting β as normal β that is the primary Contest dungeon to ever come to the sport. Gamers who prevail over this uber-hard dungeon (solely out there for the primary 48 hours, after which Guardians will solely be capable of do the traditional model) will get an unique emblem and a assured drop for Icebreaker, the Unique sniper rifle.
Extra maps and traps for Onslaught
Picture: Bungie
Onslaught is without doubt one of the finest modes to ever come to Future, and itβs getting a serious replace with Revenant. As a part of the brand new episode, Guardians will get Onslaught: Salvation, which can happen on three new maps and have new enemy sorts to Onslaught β like Scorn and Cabal. These new maps will even function new traps, like a man-able turret, Stasis tripwires, and airstrikes.
New potion system for enhancing perks and focusing on loot
One of many massive, new options in Revenant is the Tonic crafting system. Gamers will be capable of craft two totally different sorts of potions right here, one targeted on growing sure sorts of substances drops and one other constructed to enhance the results of sure Artifact perks. For instance, gamers cam chug a potion to extend the chance of a brand new hand cannon dropping in Onslaught: Salvation.
Unique class merchandise attunement
After months farming Unique class objects, many Guardians are nonetheless working laborious to get the precise roll they need. Sadly, there are such a lot of potentialities that itβs troublesome to get that good mixture. However as of Revenant, gamers will be capable of focus perks at Ghost within the Pale Coronary heart, permitting them to extend the chance that sure perks seem on their drops.
Picture: Bungie
After years of being the worst factor sort within the recreation, Stasis is getting a while within the solar. The brand new artifact for Revenant will give Guardians some highly effective new Stasis results. When paired with the addition of a few of the adjustments to Stasis skills within the patch notes or the addition of Frost Armor in The Ultimate Form, Stasis will lastly be meta in Revenant.
Future 2: Episode Revenant patch notes
Beneath weβve listed out the whole patch notes for Future 2: Revenant, courtesy of Bungie:
- Reprised the map Solitude for our Management, Quickplay, and Aggressive playlists (will return to Trials at a future date).
- Added a number of new UI options.
- Class icons on enemy well being bars.
- βAssisted by…β message on the demise display.
- Added Instruments of Destruction to the teammate tombstone icon.
- Fastened a problem the place matches wouldn’t finish in mercy because of time elapsed, regardless of the delta in group rating.
- Adjusted join-in-progress guidelines in order that matches have a greater likelihood of back-filling.
- Fastened a problem with our second model of the snake draft foyer balancer the place fireteam members would generally be positioned on separate groups; re-enabled the snake draft foyer balancer.
- Fastened a problem the place the weapons portion of Not Swap was generally energetic in playlists apart from Trials and Aggressive.
- Fastened a problem the place kills may generally drop a further ammo brick for teammates.
- Improved the location match logic in Aggressive to supply a smoother expertise whereas discovering your anticipated rank.
- Improved the way in which factors are awarded after Aggressive matches to make the values line up extra appropriately with expectations.
- Fastened a problem the place the location sequence problem may erroneously seem after finishing the Aggressive intro quest βDividing the Ladder.β
- Fastened a problem the place gamers would generally be unable to assert their Trials rank rewards.
- Publish-game commonplace (non-Adept) weapon drops will now concentrate on the weekly weapon, as a substitute of completely being the weekly weapons.
- Dusk actions on Knowledgeable problem or greater now function combatants with Banes.
- Fastened a problem the place some dungeons had a shorter-than-intended period of time within the exercise after completion.
- Fastened a problem the place the second secret chest would often not reward gamers.
- Fastened a problem the place the Ignited Gentle Triumph was not monitoring encounter challenges.
- Fastened a problem the place Rhulk may catapult himself off the encounter area.
- When a raid or dungeon is featured, an icon will seem within the vacation spotβs icon tray and the title of the raid or dungeon will seem within the vacation spotβs tooltip.
- Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
- If you end up in a Vanguard, Crucible, or Gambit exercise or PGCR, opening the Director will take you on to the suitable ritual display within the Director to pick your subsequent exercise or entry their Pathfinder system.
- This allows rapidly opening the related rituals display to simply entry fame, streaks, Pathfinder, and re-launch associated actions
- The exercise launch overlay has been adjusted to divide skulls (exercise modifiers) into 4 classes to higher inform participant buildcrafting.
- Waypoints for lifeless allies now embrace an indicator of the faction, means, or weapon that downed them to enhance situational consciousness.
- If you end up downed in PvP actions, the demise display will now embrace some details about participant assists that contributed to your demise.
- Developer Observe: We hope to develop this function sooner or later to offer gamers higher instruments for understanding the moment-to-moment PvP expertise.
- Fireteam Finder entry level is now grayed out in launch overlay when present exercise is unsupported.
- Fireteam Finder auto-selects your present exercise when getting into via launch overlay.
- Fireteam Finder auto-returns gamers again to begin when Fireteam Privateness is about to closed.
- Reminds gamers they should use a Fireteam when utilizing Fireteam Finder.
- Textual content chat profanity setting acquired an replace to higher mirror adjustments with our moderation service.
- Fastened textual content chat bug that was inflicting instructions in sure languages to say that the command was unknown.
- Now accurately performs audio cue when swapping voice channels.
- Fastened nameplate bug that might trigger names with sure emojis to flicker.
- Now not reset tracked data at first of every Episode.
- Fastened a problem the place the monitoring icon would stick round after goal was accomplished.
- Fortunate Pants
- Now not requires the Hand Cannon to be matched to the Tremendous harm sort or Kinetic to obtain the harm buff.
- Out of Luck cooldown will solely set off when you attain seven stacks earlier than swapping off the weapon or time expires.
- Most harm has been decreased from 600% to 450%.
- Now supplies motion bonuses together with elevated slide distance and dash pace when a Hand Cannon is supplied.
- Airborne Effectiveness bonus is energetic every time a Hand Cannon is supplied, not simply when the Illegally Modded Holster buff is energetic.
- Raijuβs Harness
- Totally reworked conduct of its Unique trait, Mobius Conduit, impressed by its lore tab.
- Blight Ranger
- Added the flexibility to cancel your Arc Workers Tremendous whereas geared up, damaging and blinding close by enemies and granting a Tier 4 Arc weapon harm enhance.
- Now not creates Orbs of Energy when reflecting projectiles with Arc Workers.
- Younger Ahamkaraβs Backbone
- As soon as once more supplies Tripmine Grenade vitality for means harm (modified from means closing blows).
- Celestial Nighthawk
- Solipsism
- Icefall Mantle
- You now acquire a stack of Frost Armor for speedy Stasis closing blows.
- Every time you acquire a stack of Frost Armor you’ll heal for a small quantity.
- The distinctive class means granted by Icefall Mantle now supplies most stacks of Frost Armor, as a substitute of its customized overshield.
- Now not supplies bonus Stasis weapon harm.
- Now requires a Stasis Tremendous to be geared up to learn from its Unique results.
- Cadmus Ridge Lancecap
- Eliminated the Stasis weapon requirement. Now any closing blows or speedy precision hits whereas behind a rally barricade (and with a Stasis Tremendous geared up) will create a Diamond Lance close to you.
- Straight hitting any highly effective combatant with a Diamond Lance will now create three Stasis crystals (beforehand solely bosses and autos would create extra crystals).
- Ursa Furiosa & Spirit of the Bear
- Elevated most Tremendous vitality acquire for Unbreakable in PvE from 15% to twenty%.
- Fastened a problem the place you have been gaining extra Tremendous vitality from Unbreakable in PvP than supposed. Now supplies a most of 10% per Unbreakable use.
- Cuirass of the Falling Star
- Melee closing blows whereas amplified now grant Tremendous vitality.
- Decreased the harm bonus from Cuirass to Thundercrash from 2x to 1.55x.
- Changed the overshield after impression with harm resistance (50% in PvE and 10% in PvP).
- Pyrogale Gauntlets
- Elevated harm of the tremendous cyclone explosions by 10%.
- Peacekeepers
- Dealing harm to combatants with an SMG will increase SMG harm for a short while. Most of 20 stacks (100% bonus harm), lasts for 1s, every hit provides a stack and refreshes the timer.
- Masks of the Quiet One
- With a Void Tremendous geared up, speedy closing blows and closing blows whereas at crucial well being will now grant Devour.
- Hazardous Propulsion
- Fastened a problem the place destroying sure objects, reminiscent of Stasis crystals, was being counted as a closing blow for loading Exodus rockets.
- Stoicism
- Spirit of the Star Eater
- Spirit of the Horn
- Spirit of Alpha Lupi
- Spirit of Hoarfrost
- Cranium of Dire Ahamkara
- Added βWeapon closing blows whereas Devour is energetic grant Tremendous vitality,β with extra vitality supplied for defeating highly effective combatants.
- Ballidorse Wrathweavers
- Adjusted the perk to extend the shatter harm of targets frozen by Shadebinder Tremendous projectiles.
- Added βGranting Frost Armor to your allies with Frostpulse or Winterβs Wrath grants you Tremendous vitality,β with extra vitality supplied for aiding a number of allies.
- Sanguine Alchemy
- Now marks targets you harm whereas standing in a Rift. You deal 10% further harm from any supply towards marked targets.
- Now supplies Surge x4 to weapons that match your Tremendous harm.
- Verityβs Forehead & Spirit of Verity
- Elevated PvE grenade harm for the primary stack of Demise Throes from 20% to 40%. Every extra stack now supplies +15% grenade harm, as much as a max of +100% at 5 stacks.
- Cenotaph Masks
- The adjustments to the goal marking have been reverted in order that the making use of participant can as soon as once more see the marker.
- Osmiomancy Gloves
- Decreased the elevated seeker distance and pace by 50%.
- Speakerβs Sight
- Orb of Energy era has been reenabled in PvP, the place it now requires six situations of therapeutic towards a broken ally to create an Orb.
- Promethium Spur
- Fastened a problem the place Promethium Spur would grant class means vitality with no Photo voltaic Tremendous geared up.
- Essentialism
- The Emergency Reinforcements armor mod has been up to date to now not overwrite different sources of injury resistance.
- Modified the order of Momentum Switch and Affect Induction to group with the opposite mods they higher align with when Gauntlet mod stock.
- Fastened a problem the place Font of Agility would show its perk description as a substitute of its title in some tooltips.
- Fastened a problem with all seven Siphon mods that induced them to generate further Orbs of Energy when swapping helmets.
- Fastened a problem with the Harmonic Reserves armor mod the place it will not reliably operate whereas a Prismatic subclass was geared up.
- Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
- Rebalanced how PvE harm is dealt to barely prioritize crucial hits.
- Pulse Rifle
- Heavy Burst (consists of Graviton Lance and Revision Zeroβs Heavy Burst)
- Sniper Rifle
- Decreased flinch acquired from enemy AI by 50%.
- Decreased digicam roll acquired from gamers by 10%.
- Elevated harm towards:
- Glaive
- Corrected a problem the place perks that change journal measurement may generally show incorrect preview values.
- Shotgun
- Elevated minimal harm after falloff from 0% to 40% vs AI solely.
- Rocket-Assisted Sidearm
- Decreased reserve ammo by 25%.
- Hint Rifles
- Elevated base PvP ammo from 25 to 29.
- Machine Gun
- Heavy Ammo Grenade Launcher
- Sidearm
- Speedy-Hearth: Vital Hit Harm – 39.9 to 40
- Adaptive: Vital Hit Harm – 57.45 to 57.6
- Precision: Vital Hit Harm – 63.85 to 64
- Adaptive Burst: Vital Hit Harm – 36.5 to 37
- Heavy Burst: Vital Hit Harm – 47.9 to 48
- Light-weight: Vital Hit Harm – 49.5 to 49.6
- Submachine Gun
- Light-weight: Base Harm – 10.5 to 10.6
- Adaptive: Base Harm – 10.9 to 11.5
- Aggressive – Vital Hit Harm – 23.6 to 23.8
- Precision – Base Harm – 16.5 to 16.7, Vital Hit Harm 26.8 to 26.7
- Auto Rifle
- Speedy-Hearth: Base Harm – 13.4 to 13.5, Vital Hit Harm – 22.9 to 22.95
- Adaptive: Vital Hit Harm – 26.5 to 26.25
- Precision: Base Harm – 19 to 19.4, Vital Hit Harm – 33.6 to 33.95
- Excessive-Affect: Base Harm – 22 to 23, Vital Hit Harm – 40.1 to 41.4
- Hand Cannon
- Precision: Base Harm – 40.4 to 45.3, Vital Hit Harm – 70.25 to 70.22
- Adaptive: Base Harm – 44.7 to 44.5, Vital Hit Harm – 80.3 to 80.1
- Heavy Burst: Base Harm – 23.8 to 24, Vital Hit Harm – 49.6 to 52.8
- Aggressive: Base Harm – 47.5 to 47.6, Vital Hit Harm – 88.1 to 88.05
- Pulse Rifle
- Speedy-Hearth: Vital Hit Harm – 27.25 to 27.55
- Light-weight: Vital Hit Harm – 31 to 31.45
- Adaptive: Base Harm – 20 to 22, Vital Hit Harm – 36.5 to 36.3
- Heavy Burst: Vital Hit Harm – 41.95 to 42.55
- Excessive-Affect: Vital Hit Harm – 40.1 to 39.6
- Aggressive: Vital Hit Harm – 30 to 30.2
- Scout Rifle
- Speedy-Hearth: Vital Hit Harm – 54.25 to 54.6
- Light-weight: Vital Hit Harm – 63.85 to 64
- Precision: Base Harm – 38 to 38.5
- Aggressive: Vital Hit Harm – 91.1 to 91.8
- Excessive-Affect: Vital Hit Harm – 83.8 to 84
- Bow
- Light-weight: Base Harm – 77.1 to 77, Vital Hit Harm – 123.3 to 123.2
- Choir of One
- Decreased base reserves from 250 to 200.
- Decreased max reserves from 384 to 300.
- Minimal impact harm of the Level-Clean projectile by 50%.
- Elevated hip hearth projectile harm towards gamers by 10%.
- Now begins with seven ammo in Crucible and positive factors seven from crates and ammo bricks
- Huckleberry
- Folded the unique catalyst conduct into the bottom perk (kills now totally refill the journal) and changed the catalyst perk with Kinetic Tremors.
- Tarrabah
- When Ravenous Beast is energetic, acquire harm resistance towards incoming Photo voltaic harm.
- Symmetry
- Now positive factors a stack of Dynamic Cost on kills along with precision hits.
- Duality
- On Black Wings stacks for max impact lowered from 5 to three. Prolonged length of buff from 7s to 10s.
- Lumina
- Up to date hip-fire projectiles to behave like Help Auto Rifle therapeutic photographs.
- Unhealthy Juju
- Elevated lifetime of String of Curses from 3.5s base to five.5s base.
- Ex Diris
- Elevated direct hit harm vs ai by 33%.
- Decreased digicam recoil from firing by ~50%.
- +5 reserve ammo.
- Now spawns a moth on 2 direct hits.
- Decreased moth cooldown from 4s to 3s, shared with on kill set off.
- Elevated projectile velocity.
- Decreased projectile gravity.
- Combating Lion
- Spawns a unstable burst on direct hits.
- Prospector
- Now spawns three cluster bombs on detonation.
- Eliminated sticky grenades, flame grenades, and distant det operate.
- Magazine measurement lowered to 6.
- +50 Reload pace as a substitute of +70 stock on MW.
- Chaperone
- Added the flexibility to set off Roadborn on two speedy precision hits.
- Precision hits with Roadborn up additionally prolong it by 3sec.
- +20 stability, 0,75 reload mult with Roadborn energetic.
- +20 stock base.
- Ruinous Effigy
- Modified the βTransmutation Sphereβ obituary string to βRuinous Effigy.β
- Slice
- Fastened a problem the place the Sever debuff was not correctly decreasing outgoing harm from gamers.
- Slideways
- Can now be refreshed when you slide once more following the completion of the preliminary slide.
- Alloy Magazine
- Now will increase reload pace when the journal is close to empty.
- Auto Loading Holster
- Elevated time to reload by one second for each base and enhanced.
- Reconstruction
- Elevated time to begin reloading by two seconds for each base and enhanced.
- Sticky Grenades
- On Heavy Ammo GLs, this perk now shifts the harm to extra targeted on the splash, to allow them to be simpler traps with out dropping out on the impression harm.
- Beautiful Restoration
- Now totally refills this weapon from reserves.
- Grasp of Arms
- Dawning Shock Origin Trait
- Eliminated the time restrict between kills, now requires kills in a life as a substitute of in speedy succession.
- Air Set off
- Fastened a problem the place the improved model was not granting extra reserves.
- Iron Attain, Iron Gaze, and Iron Grip
- Decreased the draw back stat penalties.
- Enhanced Eddy Present
- Fastened a problem the place Amplified wouldn’t instantly enhance the perk to its highest state.
- Added a number of new weapon mods
- Will be geared up on any enhanced or crafted weapon.
- Combo stat mod: bundles two stats (+6 / +6).
- Anti-flinch: 15% flinch discount
- Ammo Finder enhancement:
- Optics mod: permits customization of weapon zoom
- The Backyard of Salvation weapons at the moment are craftable.
- Every week, gamers can purchase a pursuit from Hawthorne within the Tower asking them to finish all encounters of the Backyard of Salvation raid.
- Completion will award assured sample progress till all patterns are acquired and unlock a vendor change on Hawthorne for one extra selectable Deepsight weapon.
- Up to date the Season of Opulence reprised Swords and Shotgun to permit for equipping mementos.
- Up to date the Season of Timeless reprised weapons to permit for the equipping of mementos.
- Fastened a problem the place weapon leveling boosting The Engima Glaive in the course of the crafting introduction quest line didn’t correctly full the search step.
- Fastened a problem the place enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon as a substitute of the enhancement icon.
- Fastened a problem inflicting some weapon ornaments to not look as supposed.
- Coldheart: Theoretical Endothermics
- Salvationβs Grip: Unyielding Grasp
- Arbalest: Violent Exorcism
- MIDA Mini-Instrument: Defenseless, to Be Armed
- Drang: Alone, to Be Joined
- Rapacious Urge for food: The Bunker
- Fastened a problem the place some weapons acquired with curated rolls pre-The Ultimate Form couldn’t correctly improve their perks.
- Decreased the frequency of previewed journal measurement being totally different than the true journal measurement when a perk or Backup Mod is definitely utilized.
- Fastened a problem the place Adept swords didnβt obtain +3 bonus stats to different stats when totally Masterworked.
- Fastened a problem the place Ergo Sum didnβt show in collections.
- Added a lacking vary stat to the Aberrant Motion sidearm and adjusted some current stats to differentiate it from Indebted Kindness which had the very same stats.
- Vary: 0β27
- Airborne Effectiveness: 11β13
- Reload: 28β36
- Blast Radius: 35β32
- Velocity: 56β53
- Fastened a problem the place the Sacred Flame traitβs explosion on Ergo Sum counted as harm from a Major ammo weapon for the needs of different techniques, like Tremendous or Transcendent vitality acquire or bounties.
- Fastened a problem the place Caster Sword heavy assaults wouldn’t set off perks like Whirlwind Blade and Chilly Metal.
- Fastened a problem inflicting Two-Tailed Fox to not apply right scorch values with the Ember of Eruption and Ember of Ashes fragments.
- Fastened a problem the place utilizing a Sword heavy assault would set off a recharge delay on all geared up Swords – this now simply applies to the Sword that carried out the assault.
- Fastened a problem the place the Unfastened Change weapon perk wouldn’t set off when making use of Weaken.
- Fastened a problem the place Sniper Rifles, Glaives, Hint Rifles and Leviathanβs Breath didn’t get ammo reserves bonuses in our current tuning.
- Fastened a problem the place Wolfpack Rounds granted by Ergo Sum wouldn’t be created if given to personβs wielding Aggressive Body Swords.
- Fastened a problem the place Collective Motion couldn’t be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.
- Void Overshield
- Elevated Void Overshield PvE harm resistance from 50% to 70%.
- Side of Command/Echo of Domineering
- Swarm Grenade
- Towering Barricade, Rally Barricade
- When a participant is standing behind a barricade, the barricade now taunts combatants in entrance of the barricade.
- Combatants in entrance of the barricade now shoot on the barricade as a substitute of on the participant behind the barricade.
- Decreased non-boss combatant harm vs. barricades by 50%.
- Elevated combatant splash-damage discount when standing behind the barricade from 20% to 60%.
- Now grants average harm resistance vs. combatants throughout solid.
- Unarmed Melee
- Elevated harm to gamers by 5%.
- Elevated harm towards PvE combatants by 20%.
- Elevated stun multiplier.
- Behemoth
- Howl of the Storm
- Shiver Strike
- Diamond Lance
- Sentinel
- Unbreakable
- Banner Protect
- Twilight Arsenal
- Striker
- Thundercrash
- Fist of Havok
- Thunderclap
- Knockout
- Sunbreaker
- Prismatic
- Hailfire Spike Prismatic Grenade
- Arcstrider
- Mixture Blow
- Disorienting Blow
- Threadrunner
- Gunslinger
- Golden Gun β Marksman and Deadshot
- Nightstalker
- Stormcaller
- Stormtrance
- Chaos Attain
- Lightning Surge
- Voidwalker
- Separated Rituals pathfinder into three separate Pathfinders.
- Every pathfinder consists of aims that may be accomplished in any of the three ritual actions.
- Added a βfreebieβ goal within the first column for the primary card of the week (one for every Pathfinder).
- Targets rebalanced to scale back general path completion instances.
- Reward story is shared throughout Pathfinders (i.e. finishing 3x of 1 Pathfinder is similar as finishing 1x of every of the three Pathfinders).
- Elevated the Energy Bands
- Energy Flooring: 1900
- Mushy Cap: 1950 (elevated from 1940)
- Highly effective Cap: 2000 (elevated from 1990)
- Exhausting Cap/Pinnacle Cap: 2010 (elevated from 2000)
- Banes
- In greater problem actions reminiscent of Knowledgeable Nightfalls, combatants will randomly spawn with a random Bane utilized.
- A number of voice skills have been quickly recast.
- Polish Crow
- German Eramis
- Mexican Spanish Eramis
- Italian Eido
- Italian Eramis
- A number of voice skills have been completely recast.
- Polish Variks
- Mexican Spanish Spider
- Mexican Spanish Variks
- Fastened a problem protecting some gamers from buying the Encryption Key crucial to acquire the legendary Khvostov within the Pale Coronary heart.
- Affected gamers might want to make area of their consumables stock; the subsequent time they attain orbit they need to have the Encryption Key.
- Fastened a problem inflicting Motes of Gentle to get caught in some gamersβ postmaster or stock after acquiring the unique Khvostov.
- Affected gamers ought to now be capable of discard Motes of Gentle as soon as theyβve obtained the Unique.
- Fastened a problem the place some conditional dialog from Failsafe on Nessus wouldnβt set off as anticipated.
- Bundles that function ornaments to your at present previewed Weapon or Armor will now additionally seem as choices for buy within the Look Modification display.