Home VR Into The Radius Has Bought 800K Copies Throughout All Platforms

Into The Radius Has Bought 800K Copies Throughout All Platforms

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Into The Radius Has Bought 800K Copies Throughout All Platforms
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VR survival shooter Into The Radius has offered 800k copies over the past 5 years.

Confirmed in a soon-to-be printed interview, CM Video games CEO Vlad Rannik spoke to UploadVR throughout PG Connects London 2025 to debate Into The Radius 2. Touching upon how the unique recreation guided the studio’s method to early entry for the sequel, Rannik revealed Into The Radius offered 800k items for the reason that preliminary launch again in November 2019.

Later coming into full launch in July 2020, Into The Radius had a protracted historical past of post-launch help. CM Video games continued releasing content material updates till its final main patch in September 2023 with Replace 2.7, alongside ports for Quest and PlayStation VR2. Rannik believes this method helped drive further gross sales long-term.

“Repeatedly bettering Into The Radius 1 based mostly on suggestions drove gross sales as effectively. Opposite to what most individuals would say about PC and recreation improvement, the place it is like, “hey, you launch, after which it is simply bug fixes and DLCs to earn more cash.” In our case, repeatedly bettering the sport and including extra content material resulted in additional income,” said the CEO.

As for Into The Radius 2, the sequel reached Steam Early Entry final July. Our preliminary overview thought of it to be an pleasing expertise however we believed the launch model felt “barebones,” although it is since obtained two main updates and several other smaller patches. We’ll carry you our full interview with CM Video games quickly.

Into The Radius is on the market now on Quest, Steam, and PlayStation VR2.

Into The Radius Assessment: Creeping In STALKER’s Shadow

Into the Radius is a first-person tense VR survival recreation with horror undertones that’s set in a semi-open post-apocalyptic world overrun by unfamiliar beings and unexplained anomalies. Learn on for our full overview and verdict on what we consider this STALKER-inspired VR journey. After spending practically a 12 months

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